tag:blogger.com,1999:blog-4601171103506839692.post5543200946628271652..comments2023-10-12T04:23:42.232-04:00Comments on The Rune Under Water: Rules Framework: The Making of the Storm Tribe HeroquestSwordsmanhttp://www.blogger.com/profile/05144171573448751890noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4601171103506839692.post-4236731954466271112011-03-18T13:23:29.721-04:002011-03-18T13:23:29.721-04:00This was the last adventure we ran under MRQ1 rule...This was the last adventure we ran under MRQ1 rules. Under the new, clearer MRQII rules I'd apply a "difficult" (-20%) modifier after the first failure and "hard" (-40%) after the second. Grom's player actually rolled really well that night.Swordsmanhttps://www.blogger.com/profile/05144171573448751890noreply@blogger.comtag:blogger.com,1999:blog-4601171103506839692.post-24441535993756759842011-03-18T04:05:39.974-04:002011-03-18T04:05:39.974-04:00Nicely done. I would have ruled that after each of...Nicely done. I would have ruled that after each of the 3 options fails, the quester has a -10% on the skills used in the next options. Otherwise, he can go trying one after the other and dramatic tension can be lost IMHO.Artus Silenishttps://www.blogger.com/profile/13751163788869735717noreply@blogger.comtag:blogger.com,1999:blog-4601171103506839692.post-67110664849427626622011-03-12T10:35:45.456-05:002011-03-12T10:35:45.456-05:00Another excellent post. I've always wondered h...Another excellent post. I've always wondered how the Heroquests in KoDP would be gamed in Runequest.Chris Kutalikhttps://www.blogger.com/profile/01414743509426875792noreply@blogger.com