tag:blogger.com,1999:blog-4601171103506839692.post8458897315153775078..comments2023-10-12T04:23:42.232-04:00Comments on The Rune Under Water: Mongoose Runequest: The Good and the BadSwordsmanhttp://www.blogger.com/profile/05144171573448751890noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-4601171103506839692.post-6958821824995578102011-04-17T15:33:17.265-04:002011-04-17T15:33:17.265-04:00Pretty much our experience with armour and Black K...Pretty much our experience with armour and Black Knight syndrome. I'm running the superb Dara Happa stirs and another oddity emerges in the downtime rules for practice - four seasons downtime +buckets of gold = pretty astonishing improvements in skills. <br /><br />The other big issues you do not mention are a) Runecasting skills per rune make "battle magic" (rune magic in this edition) pretty awful, unless you have a lot of points to spread around and no plans to ever wear armour, and b) there seems to be no relation between the runes known and spells known to a starting character and their cult. We house rule fixed that. I will pick up MRQ 2 soon and hopefully that builds on the basic rules: I'm not really a fan of physical runes either, so hopefully that has changed?<br /><br />cj xAnonymousnoreply@blogger.com