Normal service is resumed with some Heroic Abilities for TGFKA* MRQ2, aimed at spell users, courtesy of Chronos:
Efficacious Caster
Requirements: POW 16+, Spellcasting skill 90%+
Hero Points: 12
Magic flows efficiently through your practised fingers. Reduce the cost to cast spells by 1 magic point. This ability is passive; you do not need to expend a magic point to activate it. However, you cannot reduce the MP cost to cast a spell to below 1.
Relaxed Mind
Requirements: POW 16+, Spellcasting skill 90%+
Hero Points: 10
When not stressed, your mind easily attunes to the magic that surrounds you. Double the rate at which you regain magic points. However, if you encounter a stressful situation such as combat, magic points are regained normally during the hour in which the stress occurred. This ability is passive; you do not need to expend a magic point to activate it.
Spellslinger
Requirements: INT 16+, Spellcasting skill 90%+
Hero Points: 12
Your facility with magic makes you able to cast spells quickly under pressure. Reduce the number of CAs to cast spells by 1. You cannot reduce the number of CAs to cast a spell to below 1.
For example, Urgath casts Bladesharp 3 on his greatsword. Normally, this would take 2 CAs, but since he is a Spellslinger, it only takes 1 CA to cast. Next, Urgath attempts to cast Disruption 2 on his opponent. Even though he is a Spellslinger, it still takes the minimum 1 CA to cast.
Clear Minded (for Sorcerors)
Requirements: INT 16+, Spellcasting skill 90%+
Hero Points: 8
Double the critical range of the player's spellcasting ability for the purpose of determining whether the spell is cast at no MP cost.
Comments welcome!
*The Game Formerly Known As
UPDATE: Some very valuable comments after the jump from Deleriad:
Quick-Start Saturday: DUNGEON, INC.
6 hours ago