Sadly, however, Runequest: Adventures in Glorantha was not to be. The creative decision was taken by the team at The Chaosium to bring Runequest back in house, and retool the rules set. Runequest 6 became Mythras, and spawned a host of excellent supplements and adventures, including providing a new home for Thennla, the splendid world of Mongoose's Age of Treason.
|Mythras: A truly excellent rules set|
Meanwhile, Chaosium and Pelgrane Press teamed up to create 13th Age in Glorantha, heretically bringing a d20 class-based system to Greg Stafford's world (I kid, I kid). Set later in time than previous Glorantha-based games, the heroes of a 13G game are facing a world where the Hero Wars have unleashed chaos back into the world, and the power levels of higher-level characters would put the days of Super-Runequest to shame.
|13th Age in Glorantha: A new approach|
Finally, on June 1st, the Gloragnards' patience was rewarded when Chaosium released the full rule set of Runequest: Roleplaying in Glorantha. The new edition was intentionally designed to be compatible with the Runequest Classic line, meaning that those adventures and supplements could be used with minimal retooling from the gamesmaster.
I'll also take the opportunity to tidy up this blog a bit, including the incredibly-out-of-date sidebar. Chaosium have kindly given permission to use some of the art from the new games in social media postings - and I hope a blog qualifies as well. I'll also try to throw in a few reviews of Design Mechanism games too.