Saturday, July 16, 2011

RuneQuest Comes Home

It has just been announced that Pete and Loz, the team that brought us Mongoose Runequest II/Legend have acquired the license to produce RuneQuest 6, in collaboration with Moon Design. Here's the announcement:

We are delighted to announce our agreement with Issaries Inc, allowing The Design Mechanism to produce a new edition of RuneQuest and supporting supplements. You can read the full Press Release by clicking on the link to the right.
The way all this will work is as follows: 
  • The Design Mechanism will be producing the sixth published edition of RQ for an early 2012 release.
  • We will be publishing the core rules and all future supplements in partnership with Moon Design. This allows us to call upon their resources for a wide range of things that would be too costly for us to develop singly.
  • Working with Moon we also have access to Glorantha, meaning that RuneQuest material for both Second and Third Age Glorantha will be not just possible, but a reality.
Work on the 6th edition of the rules has begun but the hard work will be between September and December as we prepare for the release. More information on the actual release date will be given nearer the time. 
We're anticipating RuneQuest fans will have a lot of questions, and so we've prepared an FAQ sheet that should address most queries - see the 'RQ FAQ' PDF document link on the right. However, we also have our discussion Forum here at and will be establishing a dedicated RuneQuest forum over at Moon Design. 

This is fantastic news. Third Age Glorantha, it seems, will be supported once again. I expect the rules system to be a further significant improvement on MRQ2 (which was pretty close to perfect, but has some issues that only really come out after repeated play, like the charging rules), so color me excited about this one. Best news of all is that there will be an Open Licence.


  1. Hear hear, these are the men and this is the time for the 2nd rebirth of RuneQuest..

  2. Halleluja! The right persons indeed, they did a good job with RQ II and now can do even better with RQ 6! Most of the newer content like the Sartar books are already extremely useful for RQ - we still play 3rd age, now with three different groups - but having some dedicated stuff, describing RQ mechanics, would be a great plus! I hope they go for an open dialog style design, it's the sixth generation, let's hope it's perfect :-)