I've been delving back into Tekumel recently, searching for inspiration for my version of Glorantha's Kralorela. I find the "vanilla" canon version of Kralorela pretty boring - it's far more Gloranthan China than the Lunar Empire is Gloranthan Rome or the Sartarites are Glornanthan Vikings. I'd much rather my Kralorela echo the themes of Tekumel - decidedly oriental, but also decidedly weird. My Kralorela is limping to the end of a long period of stability, and so the decadence of Tsolyanu seems most appropriate as a model. A very distant model, I hasten to say - there's enough of canon Kralorela in there to make it recognizable - but I want to evoke the sense of alien wonder in Lur Nop that new Tekumel gamers get when they first set foot in Bey Su or Jakalla.
To this end, I'm running a couple of characters through the solo adventures released by TOME a while back. I've never played them before and I'm loving them. Character generation, especially for the priest, was a chore, and I can see why Gardasiyal bombed as a rules system. However, once I got to crack open the actual adventure book, Coming of Age in Tekumel, I was hooked again. I'll write up my characters' adventures here soon.
All this is a prelude to saying that there's a new Tekumel blog out there. By my guest and check out The Eye of Joyful Sitting Among Friends. I'll be checking in there regularly. In the meantime, you can get Sandy Petersen's unofficial conversion of RQIII to Tekumel here. I might jot down some notes for updating the rule set to MRQ2 here.
Quick-Start Saturday: DUNGEON, INC.
7 hours ago
That was a very interesting suggestion! I have been interested in Kralorea in a long time, but since it seems Greg is not very interested in their kind of magics and nobody gives it any love it just sits there.
ReplyDeleteTekmuel is probably a weird enough mix for Kralorea to be more than just its earthly counterpart. Well put!